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How to change stack size with TG Stacking Mod

In this litte tutorial we will show you how easy you can change the stack size of an item using the TG Stacking Mods.

You only change the stack size this way, the weight keeps the same it is adjusted by the mod.
Larger stacks are heavier than smaller ones. As you increase the size of stacks, they also become heavier.

Change global stack size

ARK-Wiki: https://ark.wiki.gg/wiki/Server_configuration#[ServerSettings]

To change the global stack size (for all items, not only for the stacking mod) you can use the ItemStackSizeMultiplier in your GameUserSettings.ini.

Open you GameUserSettings.ini and look for the ItemStackSizeMultiplier. If the setting is not existing, add it to the [ServerSettings] header.

Description

ItemStackSizeMultiplier
Default value: 1.0
Value type: float
Allow increasing or decreasing global item stack size, this means all default stack sizes will be multiplied by the value given
(excluding items that have a stack size of 1 by default).

Example

You use the TG Stacking Mod 1000-50 on you server or single player game and you want to increase the stack size of all items to 5.000, just set your ItemStackSizeMultiplier=5.0.
Now all stacks are increased to 5,000 by the Stack Mod (which were only 1,000 before), but all other standard stacks are also multiplied by 5.

GameUserSettings.ini
[ServerSettings]
ItemStackSizeMultiplier=5.0

Keep in mind that there are more settings in the GameUserSettings.ini and this is just an example.


Change stack size for an individual item

ARK-Wiki: https://ark.wiki.gg/wiki/Server_configuration#ConfigOverrideItemMaxQuantity

Standard declaration
ConfigOverrideItemMaxQuantity=(
ItemClassString=" <string>",
Quantity=(
MaxItemQuantity=<integer>,
bIgnoreMultiplier=<boolean>
)
)

Description

<string> - Class Name of the item that will be overridden to new stack size
<integer> - New stack size of the specified item
<boolean> - If False, that means that the real stack size is ItemStackSizeMultiplier * MaxItemQuantity for that item
if True, it uses MaxItemQuantity directly and ignores the multiplier

Example

As an example, we are change the stack size of fiber, thatch and stone.

First we have to find the appropriate class from the documentation for the items we want to change.

For fiber, the appropriate class is PrimalItemResource_Fiber_Child_C we need to use here.
For thatch it is PrimalItemResource_Thatch_Child_C and for stone PrimalItemResource_Stone_Child_C.

Change stack size for fiber to 5050
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Fiber_Child_C", Quantity=(MaxItemQuantity=5050, bIgnoreMultiplier=False))

Insert the override in your Game.ini make sure the header [/script/shootergame.shootergamemode] exists on top of the file.
Repeat this for al items you want to change.

In our example we changed the stack sizes for fiber, thatch and stone to a max size of 5050 per stack. You Game.ini should now look like this.

Game.ini
[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Fiber_Child_C", Quantity=(MaxItemQuantity=5050, bIgnoreMultiplier=False))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Thatch_Child_C", Quantity=(MaxItemQuantity=5050, bIgnoreMultiplier=False))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Stone_Child_C", Quantity=(MaxItemQuantity=5050, bIgnoreMultiplier=False))

We hope this little tutorial helped you to change the stack sizes of the TG Stacking Mods.


If you have found an error in the documentation or are missing something, please contact us on our discord.